In the ongoing fight against rampant overcrowding issues in World of Warcraft: Classic, Blizzard had to withdraw to an old solution as they searched for a way to apply a more permanent fix.
Due to the extended queues and other complications raised by overcrowding, Blizzard has reimplemented the layering of two of their most overcrowded realms. Arugal and Faerlina will have implemented the layers again.
When overlay is enabled, players are essentially split into two separate and distinct instances of the same domain. This alleviates the problem of overcrowding by allowing the same number of players to be split into two groups instead of trying to fit into a single layer. Two World Of Warcraft: Classic Realms Layered Once Again As Developers Retreat To Old Solutions To Fix Old Problems
However, the technique is far from problem-free, as the separation of players means that players are unable to see or interact with each other unless they are added to a group together. This can have massively negative repercussions on the community, as they are essentially distant from each other.
It also provides an easy-to-use system when players are skipping layers to complicate each other, whether it’s taking someone’s crowds before gradually moving away or some other heinous technique. In the same vein, it may be easy for some players to manipulate the diapers for agricultural purposes.